Are heroes born or can they be made? A new youth entertainment brand called INVICTA Challenge combines an action-packed video game, graphic novel, maps, and operation packet that inspire kids to read and then lead. Children ages 8 to 14 immerse themselves in historical situations where they make decisions that determine success or failure.
Flash & Thunder is the first in a series of Leadership Decision Challenge boxed and app-based games. Now all kids can walk in the shoes of an American hero. The concept behind INVICTA Challenge came from Jim Murphy, a former Marine who went on to a successful career in the toy industry. His passion for fun and games sparked the idea for a product that encourages literacy, teaches history and fosters leadership. “We want kids learning about heroes and leaders who can inspire them to their own greatness in a fun and compelling way,” explains Murphy who has had stops at Mattel and Spin-Master. “INVICTA is an acronym for seven key leadership traits: Integrity, Nobility, Valor, Initiative, Curiosity, Tenacity, and Accountability. These traits are infused with every story. Our stories are highly visual and contain plenty of action and adventure.”
INVICTA Challenge’s Flash & Thunder - The first in a new series, this game gets kids reading and developing leadership skills. The boxed set includes an interactive video game, a dynamic graphic novel, two maps, an operations packet with fifteen cards, and a 6” detailed paratrooper action figure. The game also ties to a free to play, downloadable strategy game. Flash & Thunder tells the true story of a Native American paratrooper's incredible D-Day leadership. This game is ideal for all kids – even reluctant readers – who can’t resist taking on a mission.